Skip to main content

Cologne, August 24-28

Meet us at gamescom dev 2026

Meet our team, exchange ideas, and join our panel on the future of direct player relationships.


Panel Discussion

Owning the player relationship

Reaktor Gaming is heading to gamescom dev 2026. We are hosting a panel on one of the industry’s most pressing challenges: how studios can build direct, lasting relationships with players when their largest communities live on platforms they do not control.

Epic Games, Jagex, and Rovio will join us to explore what ownership means across identity, fandom, commerce, community, and first-party data.

 

Meet the panelists

The people shaping identity, fandom, commerce, and community.

Kyle Billings

Kyle Billings

Director Strategy and Business Operations @ Epic Games

Anna Mostyn Williams-1

Anna Mostyn Williams

Senior Director of Business Development & Partnerships @ Jagex

Timo-Rahkonen-2

Timo Rahkonen

VP Strategy & Corporate Development @ Rovio


Who this session is for

We welcome leaders and teams working across product, commercial strategy, community, marketing, identity, data, and player services.

The discussion will be especially relevant if you are:

 

  • Building more direct relationships with players.
  • Rethinking your reliance on third-party platforms.
  • Connecting identity, commerce, community, and data.
  • Deciding what to build in-house and where to partner.
  • Looking for practical ways to improve player trust, loyalty, and long-term value.

Meet Reaktor at gamescom

Bring us the challenge that followed you to Cologne

Book a meeting with our team to discuss player identity, commerce, first-party data, AI-assisted support, or the systems around your game.


AI in customer service – Reaktor Talks

AI in customer service – Reaktor Talks

  • Article
Your guide to platform centralization in gaming

Your guide to platform centralization in gaming

  • Article
The shop your players keep coming back to

The shop your players keep coming back to

  • Article
Your game engine is not your LiveOps engine

Your game engine is not your LiveOps engine

  • White Paper